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Singleton Design Pattern Session 9- Singleton Design Pattern Vs Static Class

📁 Обучение 👁️ 16 📅 02.05.2024

Singleton Design Pattern
Interview question
The most important topic in the interview
The Singleton design pattern is a creational design pattern that ensures a class has only one instance while providing a global point of access to that instance.

Here are the key characteristics of a Singleton:

Private Constructor: The class's constructor is made private so that it cannot be instantiated from outside the class.

Static Instance: The class contains a static member variable that holds the instance of the class.

Static Access Method: There's a static method provided to access the unique instance. This method checks if an instance of the class already exists, and if so, it returns that instance. If not, it creates a new instance and returns it.

The Singleton pattern is often used in scenarios where it's important to control access to resources, such as a configuration manager, a logger, a connection pool, or any object that should exist only once.
The Singleton Design Pattern is used when you want to ensure that a class has only one instance and provides a global point of access to that instance. This pattern is useful in scenarios where having multiple instances of a class could lead to issues, such as conflicting states or excessive resource consumption.

Here are some common use cases for the Singleton Design Pattern:

Logger Classes:

Logger classes are often implemented as singletons to ensure that all parts of an application log to the same file or output stream.
Database Connection Pooling:

In scenarios where maintaining a pool of database connections is important for performance, a singleton can be used to manage the pool.
Hardware Access:

For classes that interact with hardware components, such as managing a printer queue or accessing a sensor, a singleton ensures that only one instance interacts with the hardware to prevent conflicts.
Configuration Management:

Singleton pattern can be used to manage application-wide configuration settings. This ensures that all parts of the application read from the same configuration source.
Caching:

When implementing a caching mechanism, having a single cache manager ensures consistency and prevents issues with multiple caches.
Thread Pools:

In scenarios where you want to manage a pool of threads for handling concurrent tasks, a singleton can be used to manage the thread pool.
User Sessions in Web Applications:

In web applications, a singleton can be used to manage user sessions, ensuring that each user's session data is stored and accessed in a consistent manner.
GUI Components in GUI Frameworks:

In graphical user interface frameworks, certain components like the main window or the application controller might be implemented as singletons to ensure a unified user experience.
Managing Dialog Boxes in UI:

In a GUI application, a singleton can be used to manage dialog boxes to ensure that only one instance of a dialog is displayed at a time.
Managing Application State:

Singleton can be used to manage the application's global state or context, ensuring that all parts of the application have access to the same state.
Static and Singleton are two different design patterns used in software development, and they serve different purposes.

Static:

Purpose:

The static keyword is used to define a member (variable or method) that belongs to the class itself rather than to any specific instance of the class. It is shared among all instances of the class.
Lifetime:

A static member exists for the entire lifetime of the application. It is created when the class is first loaded into memory and is destroyed when the application exits.
Access:

static members are accessed using the class name rather than an instance of the class. For example, ClassName.StaticMember.
Singleton:

Purpose:

The Singleton pattern ensures that a class has only one instance and provides a global point of access to that instance.
Implementation:

It involves creating a class with a method that either creates a new instance of the class or returns an existing instance if one already exists.
Lifetime:

The Singleton instance typically exists for the entire lifetime of the application, but it is created lazily (i.e., only when it is first requested).
Access:

The Singleton instance is accessed through a method or property of the class that manages the singleton creation.

Key Differences:

Static members are shared among all instances of a class and are accessed using the class name. They exist for the entire lifetime of the application.

Singleton ensures that a class has only one instance, and it provides a method to access that instance. The instance is created lazily when it is first requested.

Static members are typically used for shared data or behavior that applies to all instances of a class.

Singleton pattern is used when you want to ensure that a class has a single instance that is shared across the application.

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