Back 2 Basics - Stay groovy, Space Cats~!
Shoutouts to Bananaken and various JP combo videos for inspiration. And of course, arcsys for making this stupid character have so much combo potential. That being said? You aren't going to see Golden Tager combos, OD combos, or even anything tooooo out there. Just somewhat simple confirms you can do off of random hits in the corner that typically do upwards of 3.5k meterless (More if you have meter, of course.) Keep in mind that any combo that ends with 236C technically works meterless as well, you simply won't get the automatic super at the end.
Combo 1: Fatal Counter 2C in the corner (6237 dmg with 50 meter)
2C xx 22B►5B►5C►6C (jump cancel) j.5B (land) 6A (super jump) j.5B (jump cancel) j.5B►j.5C►5D►236D (land) 6B xx 236B►5C xx 236C
Combo 2: 6A (Either Counter Hit or Anti Air. Easy Version. 3573 dmg, meterless)
6A (jump cancel) j.5B (jump cancel) j.5B►j.5C►5D►236D (land) 6A (Full Charge) xx 22B►5A►5B►5C►2C►6C (jump cancel) j.5C►j.2C
Combo 3: 6A (Either Counter Hint or Anti Air. Slightly Harder version, but not really. 3847 dmg, meterless)
6A (jump cancel) j.5B (jump cancel) j.5B►j.5C►5D►236D (land) 6A (Full Charge) xx 22B►5B►5C►2C►6C (jump cancel) j.5C►j.2C
Combo 4: 5B (Non-counter hit or counter hit OK. Can also start off of 5A, but prorates quicker. 5428 dmg with 100 meter. Can end after the 236B with 5C (jump cancel) 5C►j.2C for 4301 dmg for only 50 meter)
5B►6A►5B►5C►3C xx 214214A(slight delay) 22B (super jump)►j.5B►j.5B►j.5C►5D►236D (land) 6B xx 236B►5C
(Off of an A starter, you MUST end in 214214A►5D►236C. In my honest opinion? At that point, it's best to just cancel the 3C into 236A for oki.)
Combo 5: 2C Starter (Non Fatal Counter. 5648 dmg with meter, 4648 dmg if less than 50 meter. 236B►5C (jump cancel) j.5C►j.2C ender nets 4557 dmg meterless)
2C►6C (jump cancel) j.5B (land) 6A (super jump) j.5B (jump cancel) j.5B►j.5C►5D►236D (land) 236B►5C xx 236C
Combo 6: Basic 6B Starter (Meterless. 3205 dmg)
6B xx 5C►2C xx 236B►5C►6C (jump cancel) j.5C►5D►236D (land) 6B xx 236A
Combo 7: 6B Starter (3302 dmg meterless.4302 with meter)
6B xx 5C►2C xx 236B►5C►6C (jump cancel) j.5C►5D►236D (land) 6B xx 236C
Combo 8: 6B Starter (3797 dmg with 50 meter, 4811 dmg with 100 meter)
6B xx 5C►2C xx 236B►5C►6C (jump cancel) j.5C►5D►236D (land) 6B xx 214214A►5D►236C (wait until just before they land) 236D
Combo 9: Forward Throw (3838 dmg meterless, 4838 dmg with 50 meter)
Combo 10: Freeze Gun RC (5957 dmg with 100 meter, leads into air reset/invalid combo. Ending with 6B xx 236B►5C (jump cancel) j.5C►j.2C does 5745 dmg meterless)
236C (rapid cancel, dash up) 22B►2C►6C (jump cancel) j.5B (land) 6A (super jump) j.5B (jump cancel) j.5B►j.5C►5D►236D (land) 6B xx 214214A (delay slightly) 22B (super jump) j.5B
Combo 11: Counter Hit 5C on grounded opponent (When in the corner, does 4795 dmg meterless. 5480 dmg with 50 meter off of 236B►5C xx 214214A►22B. Midscreen leads to 4070 dmg meterless, and into oki. Can only end with 236B midscreen)
5C xx 7/9D (7D if facing right, 9D if facing right)►236C►2C►6C►j.2C xx 236D (land) 6B xx 236B►5C (jump cancel) j.5C►j.2C
Combo 12: Basic Corner oki off of 236A (Can go either high, low, or throw if timed right. Crush Trigger is also an option. Beware that DPs will need to be baited, depending on the character. This set up isn't good against Azrael in particular, because absorbing 22B with Growler will make him completely safe, which leads to frowntown. Characters with invincible 720s/360s such as Tager will be able to get out as well if you go for a low, so keep that in mind.)
Any starting string on a grounded opponent, so long as you end with 5C►3C xx 236A (combo drops/becomes invalid) 22B
Combo 13: Basic Combo off of 236A oki (j.2C used as an example, though 6B/2B work as well for starters. Damage may vary depending on what you use, so keep this in mind.)
j.2C (22B hits) 6A (Fully Charged) (jump cancel) j.5B (jump cancel) j.5B►j.5C►5D►236D (land, delay slightly) 6A (Fully Charged) xx 22B►5B►5C►2C►6C (jump cancel) j.5C►j.2C
Combo 14: Corner confirm off of raw 236B in neutral (Useful for a quick punish against certain characters, but don't get too overzealous now. 5732 with 100 meter. 4682 with just 214214A►22B ender. 5158 dmg with 50 meter and just 236C ender, 4158 dmg with no meter.)
236B►5C►2C►6C (jump cancel) j.5C►5D►236D (land) 6B xx 214214A►5D►236C
Music Credits:
Report 1 - Ulala Again (Space Channel 5: Part 2 OST)
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