Need iOS Developer - iOS Programming Course
Need iOS Developer - iOS Programming Course
iOS App Development Software - Stanford University Developing iOS 7 App
https://www.youtube.com/watch?v=z9cjy1gT83I
Installation
Requirements:
Intel Mac (iPhone SDK requirement)
Mac OS X 10.5.5 or later (iPhone SDK requirement)
iPhone SDK 3.x or later installed (tested with 2.2 - 5.1). Warning: there is a bug in the iPhone SDK 3.0 linker. See below for more information.
Some features:
Simulator support
the Xcode template transparently supports (requires, actually) integrating Pascal and Objective-C source files into a single application
Pascal translation of the OpenGL ES 1.1 C-header from the SDK (this one we can distribute, because it's licensed under an SGI open source license), available in the gles11 unit
Please read the entire ReadMe.rtf on the installer disk image before asking for help. It contains quite a bit of information on things to watch out for (especially when using the Simulator), and how to change the included template when adding extra Pascal source files.
Note that unlike other FPC releases, this installer will install the FPC sources and a script, and will then launch this script in order to compile FPC (after you tell it where you installed the iPhone SDK, so it can generate a Pascal version of some required C headers). This modus operandi is necessary to comply with the iPhone SDK agreement's stipulation that no derived works of the SDK may be distributed. If the script aborts for some reason, you can find it at /Developer/FreePascalCompiler/2.6.0/InstallScript/finish_fpc_iphone_install.command to relaunch it. You can download it from the official download page.
If you encounter problems with the script that is launched when the installer finishes the installation, please always provide the entire contents of the Terminal window in which the script was executed when asking for help.
(Xcode 4 compatibility: the Xcode templates only work in Xcode 3 only, not in Xcode 4.)
Does a developer need a Computer Science degree?
https://www.youtube.com/watch?v=ZorehxjL43E
Freelance iOS Developer | Inside Jobs
https://www.youtube.com/watch?v=8cnG2CN257g
iPhone SDK 3.0
The linker included with the iPhone SDK 3.0 contains a bug that is triggered by the Xcode template included with FPC. You can work around this bug by adding -Wl,-no_order_inits to the "Other Linker" flags in the Build settings of the project. This is already done for the Xcode templates included in the 2.4.0rc1 download above, but you may have to do this manually if you are using a project based on a template from a previous snapshot.
The linker bug has been reported to Apple (rdar://problem/7120987). This problem has been fixed in the Xcode 4 linker.
Xcode 4, iOS SDK 5.0, Objective-Pascal
For Xcode 4 templates and programming in Objective-Pascal on iOS, see http://dl.dropbox.com/u/28343282/ObjP/index.html
Apple's Licence limitations
Developing applications for iPhone/iPod
FPC cannot work around the requirement of needing an Apple-issued certificate to run self-written programs on an iPhone/iPod Touch. So you have to sign up to Apple's iPhone Developer program ($99/year) to run FPC-compiled programs on the real hardware (just like for regular Xcode-compiled programs).
Without such a certificate, you can only run programs on the simulator (possibly unless you have a jailbroken iPhone/iPod Touch, but in that case you are on your own).
Read more about Apple's iPhone development program here: http://developer.apple.com/iphone/program/
Pascal headers required for developing
It is against the iPhone SDK agreement to distribute derivative works of this SDK, and this includes Pascal translations of framework headers. So it would be quite a challenge (if possible at all) to create and distribute the sources of a pure Pascal program with a GUI that does not violate the iPhone SDK agreement terms at this time. See the ReadMe.rtf (included in the .dmg above) file for more information
Technical Development Limitations
At this time is not known whether and if so how it is possible to copy an application to an iPhone/iPod Touch and to execute it without using Xcode. It's of course possible to write the application using any IDE available (Lazarus, Lightweight IDE, etc) and it should also be possible to make any of them work with the Simulator. However, any application has to be built by Xcode for it to be uploaded to the Device and to debug it.
iPhone Simulator is not iPhone
The iPhone Simulator makes the iPhone OS API in available to regular Mac applications, thereby mimicking the environment that the devices provide. By allowing you to run your applications in Mac OS X, the simulator provides a way to quickly test your application’s functionality without the need for an actual device. However, running applications on the simulator is not the same as running them on devices.
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