[SOLVED] Java Inventory Management Application
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SCENARIO
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You are working for a small manufacturing organization that has outgrown its current inventory system. Members of the organization have been using a spreadsheet program to manually enter inventory additions, deletions, and other data from a paper-based system but would now like you to develop a more sophisticated inventory program.
You have been provided with a mock-up of the user interface to use in the design and development of the system (see the attached “Software 1 GUI Mock-Up”) and a class diagram to assist you in your work (see the attached “UML Class Diagram”). The organization also has specific business requirements that must be considered for the application. A systems analyst created the solution statements outlined in the requirements section of this task based on the business requirements. You will use these solution statements to develop your application.
REQUIREMENTS
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Your submission must be your original work. No more than a combined total of 30% of the submission and no more than a 10% match to any one individual source can be directly quoted or closely paraphrased from sources, even if cited correctly. The originality report that is provided when you submit your task can be used as a guide.
You must use the rubric to direct the creation of your submission because it provides detailed criteria that will be used to evaluate your work. Each requirement below may be evaluated by more than one rubric aspect. The rubric aspect titles may contain hyperlinks to relevant portions of the course.
Tasks may not be submitted as cloud links, such as links to Google Docs, Google Slides, OneDrive, etc., unless specified in the task requirements. All other submissions must be file types that are uploaded and submitted as attachments (e.g., .docx, .pdf, .ppt).
I. User Interface
A. Create a JavaFX application with a graphical user interface (GUI) based on the attached “Software 1 GUI Mock-Up.” You may use JavaFX with or without FXML to create your GUI, or you may use Scene Builder to create your FXML file; use of Swing is not permitted. The user interface (UI) should closely match the organization of the GUI layout and contain all UI components (buttons, text fields, etc.) in each of the following GUI mock-up forms:
1. Main form
2. Add Part form
3. Modify Part form
4. Add Product form
5. Modify Product form
Note: You may use one FXML file for forms with an identical UI component structure. You may also use a single window that can be switched to a different menu, or a new window can be launched for each form. As of JDK 11, JavaFX is no longer included in the JDK API but is available as an SDK or module.
B. Provide Javadoc comments for each class member throughout the code, and include a detailed description of the following in your comments:
• a logical or runtime error that you corrected in the code and how it was corrected
• a future enhancement that would extend the functionality of the application if it were to be updated
Note: For these comments to accurately export to the Javadoc comments, please add the logical and runtime error comments in the method header declaration comments where the error that was corrected occurred, and include the future enhancement comments in the comments of the main class. Please start these comments with “RUNTIME ERROR” or “FUTURE ENHANCEMENT” as applicable.
II. Application
C. Create classes with data and logic that map to the UML class diagram and include the supplied Part class provided in the attached “Part.java.” Do not alter the provided class. Include all the classes and members as shown in the UML diagram. Your code should demonstrate the following:
• inheritance
• abstract and concrete classes
• instance and static variables
• instance and static methods
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