Ultrakill Multiplayer E2 (Updated)
Downloads:
Coin:
https://github.com/SpitSwapula/Gultrakill
Server:
Sanctuary Sandbox
About Project:
Footage collected by Random Assbag / Ajax Bleach who appears as Gunt Master ingame.
I have commissioned these scripts 8 months ago (long before hakita EVER got the idea to add a gm_construct9 map to Ultrakill) which makes me Spit Swapula on steam as well as uploader of the first git commits.
Katsu however gets a majority to nearly all credit on the coinshot and movement scripts. As you can see in my earlier video of this matter, katsu had already created the rudimentary abilities. Since then the project has come a long way, and this masochistic soul decided he wanted to undertake this project without collecting a dime from me in spite of my many attempts to pay him.
So as my humble sweatshop slave, he improved the holo tracer, added the ability to chain coins, counter other player coins, changed trails, changed hit detection using linear algebraic code, created a dash ability, slam ability, slide ability, and walljump ability.
Meanwhile his friend "Death" has created the PAC which adds the slide animation and first person weapon models.
Heckteck created a blacklist system that allows different players to be whitelisted for targetting or blacklisted. FFA and default settings mean everyone but owner is. He also added ability for coin to be punted by gravity gun for skillshots, and the effect where the cointoss is affected by player momentum and direction.
Runic added an antispam. A delay that says "no you cant just shoot the coin the same frame you tossed it, asshole" this was for balancing reasons.
Anane was the first borpa I reached out to. He was the one who did the initial model for the coin and all of its sound design.
Before I knew it, I was a project manager, telling a small team of borpas what to do to achieve my dream mod. I never once though they'd have genuine fun coding it and experimenting with it. but they did.
To all who helped. Thank you. Im glad to have you in my life and share this desire for ultrakill multiplayer.
The TLDR:
Ultrakill multiplayer on a very tangible level is fun and SHOULD be done.
This video can help prove it. To get this far. To achieve what is seen in this video was only my dream because I wanted to see what multiplayer would be like in 2020 of last year. And im gonna say it. I was fuckin right.
Что делает видео по-настоящему запоминающимся? Наверное, та самая атмосфера, которая заставляет забыть о времени. Когда вы заходите на RUVIDEO, чтобы посмотреть онлайн «Ultrakill Multiplayer E2 (Updated)», вы рассчитываете на нечто большее, чем просто загрузку плеера. И мы это понимаем. Контент такого уровня заслуживает того, чтобы его смотрели в HD 1080, без дрожания картинки и бесконечного буферизации.
Честно говоря, Rutube сегодня — это кладезь уникальных находок, которые часто теряются в общем шуме. Мы же вытаскиваем на поверхность самое интересное. Будь то динамичный экшн, глубокий разбор темы от любимого автора или просто уютное видео для настроения — всё это доступно здесь бесплатно и без лишних формальностей. Никаких «заполните анкету, чтобы продолжить». Только вы, ваш экран и качественный поток.
Если вас зацепило это видео, не забудьте взглянуть на похожие материалы в блоке справа. Мы откалибровали наши алгоритмы так, чтобы они подбирали контент не просто «по тегам», а по настроению и смыслу. Ведь в конечном итоге, онлайн-кинотеатр — это не склад файлов, а место, где каждый вечер можно найти свою историю. Приятного вам отдыха на RUVIDEO!
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