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Time To Initiate THE PLAN | Total War Shogun 2 Campaign Part 19 - Foreman Plays Stuff смотреть онлайн

Today is the day we begin our game changing maneuver! What could go wrong? Other than literally anything. If anything happens that I don't expect or am immediately prepared for, this whole thing will fall apart. Likes, Comments and Subscriptions are greatly appreciated but even if you don't, I hope you enjoy the video ❤ Check Out Some Of My Other LPs and Playthroughs!: https://www.youtube.com/channel/UCF41-1wlmbQ8bTiW4XDImGA/playlists Stay Updated On Facebook: https://www.facebook.com/ForemanPS/ Follow Me On Tumblr: https://foremanissleepy.tumblr.com/ Consider Becoming A Patron?: https://www.patreon.com/foremanplaysstuff #shogun2campaign #shogun2shimazucampaign #shogun2hardcampaign #shogun2letsplay #shogun2playthrough Total War: Shogun 2 is a strategy video game developed by Creative Assembly and published by Sega in 2011. It is part of the Total War series and returns to the 16th-century Japan setting of the first Total War game, Shogun: Total War, after a series of games set mainly in Europe and the Middle East. Shogun 2 is set in 16th-century feudal Japan, in the aftermath of the Ōnin War during the Ashikaga shogunate. The country is fractured into rival clans led by local warlords, each fighting for control. The player takes on the management of one of these clans, with the goal of dominating other factions and establishing rule over Japan. The standard edition of the game features a total of eight factions (plus a ninth faction for the tutorial), each with a unique starting position and different political and military strengths. The limited edition includes an exclusive ninja clan, the Hattori, and a DLC unlocks a tenth clan, the Ikko-Ikki.[1][2] The game moves away from the European setting of previous Total War games and returns to the first setting in the Total War series, but making significant changes to core gameplay elements of Shogun 2. Compared to Empire which spanned almost the entire globe, the new installment focuses only on the islands of Japan (excluding Hokkaido) and on a reduced number of unit types.[1] Shogun 2 received critical praise from reviewers, often for its simplification and refinement of the series by returning to its roots. A standalone expansion set, Total War: Shogun 2: Fall of the Samurai, was released in 2012. Shogun 2's blend of turn-based strategy and real-time tactics gameplay is a staple of the Total War series.[3] The player plays the role of both the clan leader and general, alternating between the campaign, where the player manages land and armies turn by turn, and the battles, where the player takes control of the army on the battlefield in real-time.[4] In the campaign, the player needs to oversee the development of settlements, military production, economic growth, and technological advancement respectively. The armies and units are organised and moved around the stylised campaign map by the player to carry out battles with other factions. In addition to fighting, the player is able to engage in diplomacy, political manoeuvring and the use of special agents to gain the upper hand. Ninja and geisha are also present in the game as assassins and spies.[4] While religion isn't as relevant as it was in Medieval II: Total War, it can't be neglected by the player. Greater interaction with the European foreigners (Nanban traders), for example, to enhance trade and acquire firearms, exposes the clan to Christianity, which will seriously increase religious unrest in the provinces. Religious agents, such as monks and priests can be used to convert the enemy population. There are nine major clans that inhabit the provinces of Japan which the player chooses from.[5] There are others, including the "Akamasu retainer clan".[6] All Clans have particular advantages in certain areas, to give a variety of play style with each. The battles of Shogun 2 involve large-scale engagements between armies that meet on the campaign map and can take place on land or on water. The developers proclaim they are paying particular attention to re-designing the naval and siege battles appropriate to the new setting. In contrast to European castles and forts, the castles in feudal Japan had multiple tiers, and thus the siege battles in the game put less focus on wall defences but more on courtyard brawls and tactical maneuvering. Also, the players will fight naval battles with unique Japanese ships resembling "floating castles", and take into consideration melees on ships, arrow fire, coastal terrain, and other factors.
 
 
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